BELT WARS_
FIELD MANUAL / PLAYER EDITION
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CHAPTER 02 / GUIDE

Economy & buildings

Learn what each building produces, what it uses, and when to add storage or housing.

Economy & buildings illustration from Reimagined

Resources and limits

Three different reasons a colony can run out of room
  1. 01Resource storage

    A full Iron store stops more Iron accumulating. Build or upgrade Storage Units.

  2. 02Electricity

    Buildings need enough power. Solar Panels increase the available supply.

  3. 03Unit housing

    Training reserves housing immediately. Garages and Hangars raise the limit.

An empty store for one resource does not increase the limit for another.

Resource group Contents Used for
Basic Iron, Copper, Lithium Early buildings, factories, and units
Manufactured Iron Plate, Alloy, PV Cell Construction and upgrades
Rare Titanium, Iridium, Kimberlite, Platinum Advanced buildings and unit upgrades

Storage limits apply to each resource. An empty Copper store does not make room for more Iron.

Electricity, housing, and fleet capacity are separate limits. Solar Panels supply electricity; Garages and Hangars add housing; the Starmapper adds fleet capacity. You cannot load these utilities as cargo.

Mines

Mines are the first buildings you place and the base of every other chain. Each mine produces one resource continuously while it is active, and the colony's storage limit for that resource caps what it can accumulate.

Mine Produces Where it can be built
Iron Mine Iron An unoccupied mineral-deposit tile inside your unlocked area
Copper Mine Copper An unoccupied mineral-deposit tile inside your unlocked area
Lithium Mine Lithium An unoccupied mineral-deposit tile inside your unlocked area
Titanium Mine Titanium Only on a Titanium motherlode asteroid
Iridium Mine Iridium Only on a Iridium motherlode asteroid
Kimberlite Mine Kimberlite Only on a Kimberlite motherlode asteroid
Platinum Mine Platinum Only on a Platinum motherlode asteroid

Upgrading a mine raises its output; the first three objectives after the social ones ask you to upgrade each basic mine to level 2. Mines have no input: they keep producing while you are away, and the resource display estimates what they have produced since your last claim. The number of mines is limited only by the room inside your unlocked area and by your Main Base level, which gates higher mine levels.

Factories and production

From mines to manufactured resources
IronIron Plate FactoryIron Plate
CopperAlloy FactoryAlloy
LithiumPV Cell FactoryPV Cell

Factories consume the colony’s basic resources. Check both production and consumption before adding another factory.

The three factory chains are:

Factory Basic resource used Output
Iron Plate Factory Iron Iron Plate
Alloy Factory Copper Alloy
PV Cell Factory Lithium PV Cell

Factories draw on the same stockpile you use to build and train. Compare production with consumption: if Copper use exceeds Copper production, your stored Copper falls even while the mines are running. Check the factory panel for its current rates.

The resource display estimates what you have produced since the last update. A claim, or a game action that includes one, records that production. Completed training works similarly. If a displayed total is ahead of the stored balance, use the claim control and let the game refresh.

Building reference

Building What it does
Main Base Unlocks buildings and upgrades through its level
Iron Mine Produces Iron
Copper Mine Produces Copper
Lithium Mine Produces Lithium
Titanium Mine Extracts Titanium on a matching motherlode asteroid
Iridium Mine Extracts Iridium on a matching motherlode asteroid
Kimberlite Mine Extracts Kimberlite on a matching motherlode asteroid
Platinum Mine Extracts Platinum on a matching motherlode asteroid
Iron Plate Factory Turns Iron into Iron Plate
Alloy Factory Turns Copper into Alloy
PV Cell Factory Turns Lithium into PV Cells
Storage Unit Raises resource storage limits
Solar Panel Supplies electricity
Garage Adds housing; available earlier than the Hangar
Hangar Adds more housing in a larger footprint
Workshop Trains Minuteman Marines, Trident Marines, and Lightning Craft as unlocked
Drone Factory Trains Anvil, Hammer, Aegis, and Stinger Drones as unlocked
Shipyard Trains Colony Ships and lets you buy colony slots
Starmapper Raises fleet capacity; limited to one per asteroid
SAM Adds asteroid defense
Shield Generator Increases defense and HP recovery
Vault Protects some stored resources from raids
Market Exchanges resources at the quoted rate
Wormhole Base Accepts resource deposits for points

Building availability depends on the asteroid and your Main Base level. Select a building to see its cost, footprint, and requirements.

Placement and upgrading

Live RZ 59 J colony: an exposed mineral deposit at 14, 9 and an existing Iron Mine at 21, 15
Find the deposit before you place a mine1 · Exposed mineral deposit at (14, 9). Look for the pale crystal cluster on the ground. It is inside this colony’s unlocked area.2 · Existing Iron Mine at (21, 15), built on mineral terrain. Occupied deposits cannot take another mine.Live 3D client · September 15, 2026 · Existing colony state. Select the image to enlarge.

Iron, Copper, and Lithium Mines must be placed on mineral-deposit tiles. All three use the same required terrain type; an empty patch of ground is not enough.

Select the mine from Blueprints, position it over an unoccupied mineral deposit inside your unlocked area, and check that placement is allowed before clicking. Wait for the transaction result and the built mine to appear before treating it as complete.

The entire building must fit inside your unlocked area, avoid occupied tiles, and meet its terrain requirement. Expand from the Main Base when you need more room.

Iron Mine III at 21, 15: 9 Iron per minute and a next-upgrade cost of 1,200 Iron
Read the mine’s upgrade panelIII is the current level. 9/MIN is this mine’s displayed Iron production. 1,200 Iron is the next upgrade’s resource cost in this capture.Select your mine, check the next level’s cost and requirements, then choose Upgrade. Wait for confirmation and check that its level changes.The button is disabled here because this screenshot was taken in the public-address viewer. No upgrade was performed. Your current costs and availability may differ.

Building upgrades and unit upgrades are separate purchases. Upgrading a Workshop can improve training or unlock another unit; it does not buy that unit's upgrade. Unit upgrades apply to that unit type on the selected asteroid and fleets based there.

Training units

A trained unit still needs a ride
  1. 01Choose a unit

    Select a Workshop, Drone Factory, or Shipyard. Pick an unlocked unit and quantity.

  2. 02Wait and collect

    Resources are paid and housing is reserved. Collect units as they finish training.

  3. 03Load a fleet

    Open Command Center → Transfer. Move the completed units into your fleet before travelling.

Training a unit and upgrading that unit type are separate actions.

  1. Select an active Workshop, Drone Factory, or Shipyard.
  2. Choose an unlocked unit and quantity. Check its cost, housing, and training time.
  3. Start training. The order pays its resource cost and reserves housing immediately.
  4. Collect finished units. Units complete one at a time, so part of an order may be ready while the rest is still training.
  5. Transfer them into a fleet when you want to send them elsewhere.

A Shipyard can have only one Colony Ship training order at a time. Colony Ships also need a free colony slot; see conquest.

Getting rare resources

You have three routes: raid an asteroid with the resources you need, capture a suitable asteroid and build its rare mine, or buy resources through the Market. Mining gives you a continuing supply, but the colony needs defending. A Market trade can be quicker; check its quoted output and fees before confirming. Original game guide

Objectives and rewards

Objectives give you specific tasks and rewards. Open an objective to see what it requires and what you receive. Completing the task and claiming the reward are separate steps.

Leave room for the reward in storage or housing. Some objectives need a particular action or battle record; an existing balance or army may not satisfy them. If the claim is blocked, check the missing requirement shown in the objective.

Continue with fleets and conquest.

September 2026 edition · Use the game panel for current costs and timers.