BELT WARS_
FIELD MANUAL / PLAYER EDITION
ENTER THE GAME ↗
PLAYER GUIDE / BELTWARS.FUN

Learn the game.
Take the Belt.

How to build a colony, manage resources, move fleets, and capture asteroids in Belt Wars.

GET STARTED Explore the manual ↓
MAIN BASE / V28
Current Belt Wars Main Base
MAIN BASE
UNLOCK BUILDINGS AND UPGRADES.
THE WORLDOnchain. On Base.Play in the public Base mainnet World.
CHOOSE A CLIENTTwo clients. One colony.Original or Reimagined. Same progress.
YOUR FIRST MOVEMines, storage, power.Then train units and load a fleet.
CONTENTS

Choose a chapter.

Start with account setup, or go straight to the system you need help with.

INVENTORY

What exists in the game today.

Live on the public Base mainnet World, counted from the game's own catalogs. If a feature is not listed here, it does not exist yet.

Area What is there Where to read
Clients Two: Original (pixel art) and Reimagined (3D), sharing one World and one colony per wallet Choose your client
Sign-in Email, Google, or an Ethereum wallet (MetaMask, Rabby, Phantom, any wallet your browser exposes, WalletConnect for mobile wallets) Supported sign-in and wallets
Resources 3 basic, 3 manufactured, 4 rare, plus electricity, housing, and fleet capacity as limits Resources and limits
Buildings 23 building types, from the Main Base and the three basic mines to the Wormhole Base Building reference
Units 7 combat units (Minuteman and Trident Marines, Lightning Craft, Anvil, Hammer, Aegis, and Stinger Drones) plus the Colony Ship Training units
Objectives 77, in 12 categories: Fundamentals, Resource Production, Unit Production, Unit Storage, Fleet, Defense, Combat, Conquest, Motherlode, Victory (Shard), Victory (Wormhole), Social Objectives and rewards
Asteroids Primary colonies, Common asteroids, Kimberlite, Iridium, Platinum, and Titanium motherlodes, Wormhole asteroids, and Volatile shards, in Micro, Small, Medium, and Large sizes Travel and inspect
Fleets Fleets with cargo, three stances (Follow, Defend, Block), raids, and capture with a Colony Ship Fleets, combat, and conquest
Scoring Player and alliance leaderboards for Shard, Wormhole, and Overall points; alliances can be created and joined in game Points and special objectives
Market In-game resource exchange at a quoted rate Getting rare resources
Money A one-time entry fee, a session gas deposit you control, and an optional name claim. No prize pool, no cash payouts, no automatic top-ups Enter the game
Automation The World contract, its 124 tables, and 87 Pri_11__ functions are the whole interface; a shared read-only indexer exists. No REST API or bot framework Agents and automation

Not in the game today: in-game chat, trading between players other than the Market and raiding, a game API other than the chain itself, and any way to move ETH out of your wallet without a wallet prompt. If a feature is not on this list, assume it does not exist yet.

FIELD NOTE / 01

Storage full?
Make room to upgrade.

If an upgrade costs more than your storage can hold, build or upgrade a Storage Unit first. More mines cannot fix a storage limit.

UNDERSTAND YOUR ECONOMY ↗
Approved cobalt Main Base model
THE CORE LOOP

The game loop.

Mine resources, build your colony, then send units out to fight and capture asteroids.

01 / EXTRACTMine

Produce Iron, Copper, and Lithium.

02 / DEVELOPBuild

Add factories, power, and storage.

03 / MOBILIZETrain

Train units and transfer them to a fleet.

04 / EXPLORETravel

Choose a destination and wait for arrival.

05 / EXPANDConquer

Lower encryption and capture asteroids.

September 2026 edition. Includes useful explanations from the original Primodium docs, checked against this fork. Read the sources ↗